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Warzone Season 3 Update Today May 7

Update: Raven Software has pushed some other update to forestall the mini gun from spawning in supply boxes.

Warzone and Cold War accept been two of the most popular first person shooters in the gaming industry. The Flavor iii Update brought a plethora of changes, and at that place is still a lot more to come in the game.

Warzone has received a new update today which brings a number of bug fixes and other quality of life improvements. Here are the complete patch notes.

Verdansk '84 Trailer | Call of Duty® Warzone™

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Verdansk '84 Trailer | Call of Duty® Warzone™

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  • More than WARZONE: 100K Warzone Tournament May 2022 – Winners, Concluding Leaderboard

Warzone Update Today May 7 – Patch Notes

GAMEPLAY

  • Loot that spawns across both Verdansk and Rebirth Island has been adjusted as follows…
    • Streetsweeper
      • Common variant removed from footing boodle
      • Uncommon variant removed from ground loot
      • Rare variant removed from Supply Boxes
      • Ballsy variant removed from Supply Boxes
    • Hauer 77
      • Common variant added to ground boodle
      • Uncommon variant added to ground loot
      • Rare variant added to Supply Boxes
    • The Streetsweeper'south wide availability fostered a dynamic where passive play was incentivized and rewarded. We exercise non remember this type of play is particularly compelling for either party when players practise not accept the necessary tools in the early-game to effectively counter it.

Bug FIXES

  • Fixed additional map locations in Verdansk that immune players to attain out-of-bounds areas. This is on peak of the locations that we addressed terminal week.
  • Stock-still a bug causing Player models to initially load as low resolution at the start of a BR friction match.
  • Fixed a problems with the Cold War AK-47, FARA 83, XM4, and RPD where they were having their ADS Movement Speed and Firing Move Speeds decreased with the Tactical and SAS Gainsay/Spetsnaz Stocks rather than increased.

WEAPONS

We would similar to preface the following Weapon changes past providing you with some insight on our thought process.

There are millions of you, and when we reduce the effectiveness of a weapon, we are leap to make a change to someone's favorite gun. Every bit players of this game ourselves, it pains us just equally much. Nonetheless, we remain torn. We are the custodians of this game—we make information technology for you. In the same light, nosotros are charged with maintaining the health and integrity of the game. In some instances, this requires us to reduce the effectiveness of some universally cherished weapons. When we brand a modify like this, our intent is the promotion of variety. We believe what makes a game truly engaging is option. When we diminish that choice, we have away the agency to play the game your manner. This can happen when a weapon becomes so effective that just not utilizing it puts you at a disadvantage.

With that existence said, we feel we are close to a 'balance homeostasis' where nigh options are at the very least viable. Which leaves us to address Fourth dimension to Kill. The following residual changes are part of our ongoing efforts to raise TTK or at least the private skill required to achieve extreme ones.We ask that you consider these changes not every bit targeted attacks, but rather as part of a larger initiative to raise the skill ceiling.

We desire to give you the runway and the platform to show u.s. your ballsy plays and proudest moments. We promise that journeying of mastery brings y'all as much enjoyment as information technology does us.

  • Assault Rifles
    • CR-56 AMAX
      • Minimum Damage decreased from 32 to 31 (Warzone Only)
      • With a swell damage profile, locational multipliers, and manageable recoil, the CR-56 AMAX was able to reliably achieve farthermost TTKs at long-range. This change reduces its fastest minimum harm TTK by about 17% in addition to its slowest minimum impairment TTK past an boosted shot. Its fastest maximum damage TTK withal, remains intact—which is a chance nosotros feel is equal to the reward considering how unforgiving its rate of fire is and how many other weapons it has to contest with in the mid-range engagement infinite. The CR-56 AMAX is but a tad more dominant than we would like it to exist and with this change, our aim is to widen the selection of feasible long-range assault rifles.
    • FARA 83
      • Headshot Multiplier decreased from i.v to 1.35
      • Base ADS Move Speed decreased by 7%
      • When combined with a mobility-based stock, the FARA 83 was capable of reaching exceedingly fast ADS firing speeds. We like how the FARA 83 plays, but it is a bit too versatile currently. As part of our efforts to increase the overall Time to Kill, we are reducing the FARA 83'south fastest TTK by xvi.six% to compensate for its generous rate of fire and recoil control.
  • Shotguns
    • Streetsweeper
      • Base Hip Spread increased
      • Recoil increased slightly
      • ADS speed reduced slightly
      • While shotguns tend to have limited viability outside of early game, nosotros discover the Streetsweeper is a tad too effective given its rate of burn and ammo chapters when compared to other weapons of its class. This change will decrease its lethal range slightly, punish inaccurate sustained fire, and requite a little more time to react.
  • Submachine Guns
    • Bullfrog
      • Maximum Damage decreased from 34 to 32
      • Maximum Damage Range increased by 11%
      • Base of operations Move Speed increased by one%
      • Sprint Out Speed increased by 13%
      • The Bullfrog'due south exceptional headshot multiplier has allowed it to achieve 1 of the fastest TTKs in the game. While this change does not directly affect that multiplier, it does diminish its output. This change reduces the Bullfrog's ability to consistently achieve extreme TTKs, while non removing it entirely. We felt it was besides easy to consistently reduce the TTK to these ranges, so nosotros are asking for a bit more accuracy in commutation for the Bullfrog's attractive stat line. We are hesitant to label this an outright 'nerf' every bit we believe there is more value to a weapon than its damage alone.
    • PPSh-41
      • Maximum Damage Range increased by 4%
      • Open Bolt Filibuster decreased past 80%
      • We would like to button SMGs in unlike and interesting directions to distinguish them from i some other. Ideally, we are providing a myriad of options within each weapon category that are supplementary to a multitude of diverse playstyles. In that vein, we are going to push button the PPSh-41's identity in a way that continues to diversify information technology from its competition in meaningful means. To us, the PPSh-41 is the quick to fire, loftier-capacity, short-to-mid range SMG. Non every weapon needs to take the highest TTK potential, but every weapon should at least feel viable and have a niche where it excels given a complementary playstyle.

ATTACHMENTS

  • Barrels
    • Gainsay Recon (Snipers)
      • Bullet Velocity multiplier increased by 12%
      • ADS Idle Sway multiplier decreased by 33.3%
      • As we continue assess the place of Cold War snipers within Warzone, nosotros realize at that place is much piece of work to be done. In addition to improving the overall efficacy of these weapons and attachments, we will besides be taking a close expect at their optics. This includes addressing zipper pros where there are few, if any, utilize cases. In specific… we may come across a Cold War equivalent to an immensely pop Modern Warfare sniper attachment very soon.
  • Eyes
    • Centric Artillery 3x (Common cold War AK-47)
      • Optic behavior improved
  • Stocks
    • Raider/KGB Skeletal Stock (Assail Rifles, Light Automobile Guns, Shotguns, Snipers)
      • ADS Firing Speed multiplier decreased by 75%
      • ADS Move Speed multiplier decreased by 10%
    • Raider/KGB Skeletal Stock (Submachine Guns)
      • ADS Firing Speed multiplier decreased by l%
      • ADS Move Speed multiplier decreased by 10%
    • SAS Gainsay/Spetsnaz Stock (Assault Rifles, Lite Machine Guns, Shotguns, Snipers)
      • ADS Firing Speed multiplier decreased past 75%
      • ADS Movement Speed multiplier decreased by 10%
    • SAS Gainsay/Spetsnaz Stock (Submachine Guns)
      • ADS Firing Speed multiplier decreased by 50%
      • ADS Move Speed multiplier decreased by 10%
    • Tactical Stock (Assault Rifles, Light Machine Guns, Shotguns, Snipers)
      • ADS Movement Speed multiplier decreased past 75%
      • Tactical Stock (Submachine Guns)
      • ADS Move Speed multiplier decreased by 50%
  • Information technology is crucial to maintain an engagement infinite where each weapon type can excel, lest we take a chance guns becoming analogous. In that regard, some weapon types were able to elude mobility as a core weakness given the right attachments. Nosotros believe this is in part why assail rifles have been able to assume the role of submachine guns. While it is a priority for united states to maintain and embrace gameplay differences between Modern Warfare and Cold War guns, we felt motion speed modifiers in their current state would undermine gameplay integrity and overall weapon diversity if left unchecked. These stocks are nonetheless a solid choice, even with such a substantial reduction—which nosotros believe speaks to merely how strong they were.

Finally, nosotros would like to address concerns that nosotros are but going to be making changes to Cold War weapons. In the future, we fully intend on taking a closer await at some of the Mod Warfare weapons that have been struggling.

And as ever, delight continue to share your feedback. We are e'er listening!

Have something to tell u.s.a. almost this article?

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Md Armughanuddin
@armughanuddin

Doc (He/Him) is the Head of Content- India for DualShockers. He is pursuing Computer Science Engineering and is really passionate about gaming and engineering science. You lot can discover him nifty complex coding problems during the day, and covering the latest happenings in the industry at night.

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Source: https://www.dualshockers.com/warzone-season-3-update-today-may-7-patch-notes/

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