In context: Similar Nvidia's DLSS upscaling tech, AMD's FSR requires additional effort from developers to get implemented into a game. Nevertheless, Squad Red might be looking to change that past making the upscaling algorithm backside FSR available via the Radeon Software for whatsoever game that tin run in exclusive fullscreen mode.

Back in June, AMD launched its competitor to Nvidia'south DLSS tech in the form of FidelityFX Super Resolution (FSR), an open source technology that works on both AMD and Nvidia hardware as well every bit Intel's upcoming Alchemist GPUs.

Equally our ain Tim Schiesser noted in his preliminary analysis of FSR, AMD managed to come up with an upscaling solution that is good enough when playing at 4K and 1440p resolutions unless you're using the more aggressive performance presets. Information technology's not capable of matching Nvidia'southward DLSS 2.0 or later revisions in reproducing fine details and information technology suffers from more than shimmering and image artifacts when in motion, simply information technology does offer a similar increment in operation.

One-half a twelvemonth after, adoption is looking pretty strong with 70 electric current and upcoming games offering support for Team Crimson's non-AI upscaling tech. Nonetheless, a VideoCardz report says the company is also working on a different variant of FSR that is designed to work in "nearly all games."

If true, this is likely being built as a response to Nvidia's Image Scaling tool that has recently been updated to provide FSR-similar image upscaling and sharpening capabilities via the Nvidia control console. There is a catch, however — in order to apply AMD'southward upcoming Radeon Super Resolution (RSR) characteristic, you'll demand to use an RX 5000 series or newer GPU and run your game in exclusive full-screen mode.

Dissimilar FSR, Radeon Super Resolution won't crave developers to implement it as function of the rendering pipeline of their games, which means yous won't have to await before yous tin use information technology in your favorite titles. The merchandise-off is that FSR leaves UI and in-game HUD elements at native resolution, while the new solution volition just employ the upscaling algorithm to the entire video output. Equally a result, the image will be softer than with FSR merely some people might be willing to accept that on a lower-cease graphics carte du jour like the Radeon RX 5500 XT.

As usual, have this with a compression of salt. Still, AMD is expected to announce RSR at CES 2022 alongside the Radeon RX 6500 XT and the Radeon RX 6400, and then hopefully we'll learn more than shortly.